BlazBlue: Continuum Shift II Review - IGN (2025)

BlazBlue: Continuum Shift II is a very Japanese fighting game. This doesn't faze me anymore due to my long exposure to and infatuation with Japanese pop culture, but I imagine Lolita vampires, squirrel girls, and calling rounds "rebels" would confuse the average gamer. Even if you don't dig its style, the BlazBlue series has built a diverse cast of characters and rocks an engaging, complex fighting system... normally. This 3DS port has some serious issues.
BlazBlue: Continuum Shift II is an "enhanced" version of BlazBlue: Continuum Shift, which debuted on consoles in 2010. Continuum Shift II contains all the content of the console version along with the DLC characters and a new mode. Like other fighting franchises, the BlazBlue series has grown over time with small steps as opposed to massive leaps. You can learn more about the specifics of the series in my previous reviews, which can be accessed below. Otherwise, read on for a brief summary of the basics and learn what's new in BlazBlue: Continuum Shift II.

BlazBlue: Continuum Shift II Review - IGN (1)

BlazBlue: Continuum Shift II Review - IGN (2)

BlazBlue: Continuum Shift II Review - IGN (3)


Continuum Shift II isn't much different, content wise, from its console predecessor. It features the previously downloadable-only characters, including Makoto, Valkenhayn, and Platinum the Trinity. It also introduces a new mode called "Abyss," which I'll describe shortly.

The basics in Continuum Shift II are virtually unchanged. Battles are 2D, one-on-one matches. Each character on the roster has a weak, medium, and strong attack, as well as a Drive attack specific to that character. Drive attacks accentuate each character's fighting style, like allowing you to drain your opponent's life with a strike, charging up a punch, or transforming into a wolf. The Drive attacks have always been one of BlazBlue's strongest selling points. They instantly differentiate each fighter and offer a unique play experience.

But not all is fine and dandy in this fighter. As you might expect, the visual and audio quality in BlazBlue: Continuum Shift II is notably worse than the console versions. This is especially true when you listen to the voice overs, which sound like they're coming through a tin can. Also, the tin can is the devil.

Tragically, these issues are inconsequential compared to the real problem. What turned out to be a smooth, satisfying experience on the PSP didn't live happily ever after on Nintendo's 3DS. While the visuals are about the same and the audio quality might even be a touch better in the 3DS version, Continuum Shift II does not run well on Nintendo's handheld. At all. I wouldn't call it "unplayable," but noticeable slowdown in a fighting game can be the kiss of death (And not the good kind of death kiss, like from an attractive succubus!).

Entire matches are plagued by slowdown, especially when the action takes to the air. This issue is exacerbated during multiplayer battles, where the term "unplayable" becomes a much more adequate descriptor. This performance problem puts a damper on the whole experience, not to mention the frustrations that come from forcing such a precise fighter to use a d-pad that's not suited for this kind of action.


Some of you might already be familiar with the DLC characters if you downloaded them into the original Continuum Shift. They're entertaining additions to an already fantastic roster, though Makoto is my favorite for her timing-based Drive techniques. Overall, there's someone for everyone in BlazBlue, though you should remember that a number of the characters are difficult to learn. For example, I will never use Carl Clover. I dig the top hat, but I don't want to deal with his creepy robot sister that needs separate instructions during battle.

Abyss mode, which makes its debut here in BlazBlue: Continuum Shift II, is a fun addition to an already large lineup of game types. In Abyss mode, you fight your way through waves of opponents as you delve further and further into the abyss. At certain "depths," you'll challenge a powered up character and earn the right to a stat-enhancing item. Abyss is all about going as far as you can and powering up along the way. It's a good spin on the classic survival modes found in other fighters.

Read Ryan's full disclosure of the BlazBlue: Continuum Shift II review process.

Verdict

The performance and control issues make Continuum Shift II a very disappointing package. If you're more interested in single-player, you might be able to tolerate the slowdown and enjoy BlazBlue's finer points, but I could only recommend doing so if you literally have no other options.

Fighting games have a place on the 3DS, but they need to be designed for the system from the ground up. BlazBlue: Continuum Shift II clearly was not. Even the 3D effects, which merely separate the foreground objects (namely the characters) from the background are afterthoughts.

BlazBlue: Continuum Shift II Review - IGN (2025)
Top Articles
Latest Posts
Recommended Articles
Article information

Author: Roderick King

Last Updated:

Views: 6031

Rating: 4 / 5 (71 voted)

Reviews: 94% of readers found this page helpful

Author information

Name: Roderick King

Birthday: 1997-10-09

Address: 3782 Madge Knoll, East Dudley, MA 63913

Phone: +2521695290067

Job: Customer Sales Coordinator

Hobby: Gunsmithing, Embroidery, Parkour, Kitesurfing, Rock climbing, Sand art, Beekeeping

Introduction: My name is Roderick King, I am a cute, splendid, excited, perfect, gentle, funny, vivacious person who loves writing and wants to share my knowledge and understanding with you.