Street Fighter V New V-Skills (Up-to-Date List) (2024)

Street Fighter V New V-Skills (Up-to-Date List) (1)

by Jason Parker in Fighting Game News | Dec, 6th 2019

Street Fighter 5 has some pretty unique mechanics compared to other fighters, and one of those is the V-Skill. V-Skills are special abilities that cost no meter and tailor to that character’s needs and fighting style. I’m so excited about some of the SF5 V-Skill II additions.

To keep you in the loop we’ll be updating this page with each of the new Street Fighter 5 V-Skills as they are revealed, so be sure to check back in!

Street Fighter 5 V-Skill II Overview

Using them builds V-Gauge, which is needed for your V-Triggers and V-Reversals. It’s a silly naming concept, but at least it’s all uniform. V-Triggers are typically incredibly powerful, too, and are also unique.

V-Reversal, on the other hand, is more like the Street Fighter Alpha 3 Alpha Counter. You activate it after blocking an attack, and an excellent counter pops up to help you get back into the fight. It is a great way to get more space. But we’re here to talk V-Skills!

In the vanilla version of Street Fighter 5, every character had just one V-Skill. In the upcoming update, every character will have a second V-Skill. Being able to pick between V-Skills and Triggers, it’s going to make it feel more like Street Fighter III: Third Strike than ever before.

I cannot wait. This list will be updated as we see them come up. So, let’s talk Street Fighter!

Kage (Sekieiken) | Street Fighter 5 V-Skill

Kage’s new V-Skill Sekieiken is a somersault attack. When you activate it, Kage flips forward, almost like a demon flip from Akuma, and crashes down with his fist. If V-Trigger I is active, this ability changes.

Instead, it will look more like Terry Bogard’s Power Dunk, or a move like Sol Badguy does in Guilty Gear. The non-powered up V-Skill seems okay. Sekieiken looks like you can chain it effortlessly into combos for more damage, and longer, more brutal setups. I imagine with precision, you can do the same with the non-powered up V-Skill too.

Kage’s new V-Skill II in #SFVCE is Sekieiken, a somersaulting dome crusher that gets stronger when V-Trigger I is active. pic.twitter.com/MweDuudf1e

— Street Fighter (@StreetFighter) December 5, 2019

The teaser for the ability shows that Kage activates V-Trigger, begins a combo, drops the V-Skill and continues the combo. I imagine you can use that move to hit-confirm for your Super too. Kage still seems pretty low tier to me, but I love his kit, so I’m excited about this one.

Alex (Overchain) | Street Fighter 5 V-Skill

Okay, this is filthy. Filthy and wrong. Alex mains around the world are glad to see this gift under their tree for the holidays. What is it? Why, it’s Overchain, of course! Overchain lets Alex cancel special moves into each other after he takes a moment to limber up.

The downside, of course, is he takes a second to use a cool stretching animation. If you can stop the animation from finishing, I imagine he loses the ability to chain abilities.

Alex’s new V-Skill II in #SFVCE is Overchain, which will cancel special moves into each other after he takes a second to limber up. pic.twitter.com/ZsXEXbYUm3

— Street Fighter (@StreetFighter) December 4, 2019

This power is better the more you know about frame data, and what moves are negative on block. Essentially, you activate Overchain. You can use a move that would typically be punishable far safer. The video shows Alex using his Foot Stomp, and immediately follows up with a lariat, setting up what looked like an unblockable setup. It might not be, but that’s how it seemed to me.

It also appears that Alex can activate Overchain, use a series of normals for a combo, and then start canceling his specials into each other for higher combo damage. Now, what I want to know is how long this “Overchain State” lasts.

Blanka (Shout of Earth) | Street Fighter 5 V-Skill

I hate Blanka so much. He is my least favorite character to play against, thanks to friends that are amazing with him. He’s already good at keeping my favorite character type out (Shoto). A good Blanka’s just going to bat you around like a whiffle ball, but guess what? Shout of Earth is going to make people even angrier!

Blanka’s new V-Skill II in #SFVCE is Shout of Earth. Blanka stores up his electrical energy before discharging it into the ground. pic.twitter.com/12FsbKpjSg

— Street Fighter (@StreetFighter) December 3, 2019

Blanka’s SF5 V-Skill II charges up energy and discharges it into the ground. The longer he holds it down, the farther it seems to go. He can also just hit the buttons and release and deal damage right in front of him.

One thing I noticed about this SF5 V-Skill II, is he can dash cancel now! You can charge up and use it as a dash cancel to back step or get in close. With proper skill and timing with your charge powers, you can also follow up with a cannonball (at least an EX Cannonball), as demonstrated in the video.

Blanka has zoning power now! It reminds me of one of C. Viper’s abilities from Street Fighter IV. Shout of Earth was one of Blanka’s SFIV Ultras, too, but without the fantastic Anti-Air version. God, I detest Blanka.

Poison (Cartwheel) | Street Fighter 5 V-Skill

Everyone’s favorite Mad Gear/Wrestling Manager has a new SF5 V-Skill II. Cartwheel is what it sounds like. Poison cartwheels into a motion that can let her switch sides with her opponent. It looks like you’ll have to block backward to deal with the second half.

Poison can cancel the end of the Cartwheel and use a launching kick at the end. It also looks like you can use it during a combo to extend the damage a little further, and follow-up with excellent EX strikes. The video also shows Poison can use it for tumbling under diving attacks.

Poison’s new V-Skill II in #SFVCE is Cartwheel, an acrobatic cartwheel that can switch sides with the opponent and cancel into a launching kick. pic.twitter.com/lhLvA0UA5L

— Street Fighter (@StreetFighter) November 28, 2019

The video has Poison tumbling under, starting a combo and finishing off with her Super. I don’t think it’s invulnerable upon activation, so we’ll have to see. The actual movement looks decently fast, so this V-Skill looks fun for me in SF5. This isn’t the only defensive V-Skill either.

Cody (Crime Sway) | Street Fighter 5 V-Skill

Okay, this one’s wild. Crime Sway reminds me of the dodge Cody used in Street Fighter Alpha 3. So, Crime Sway is a dodge performed either high or low. This can follow up with the Wrench Fist or Lumbar Sweep, depending.

The video teases Cody effortlessly dodging a mid-attack and following up immediately. It looks like it can lead into some pretty nasty combo options, too. The Criminal-Turned-Mayor is about to be in there. I do wonder what kind of delay is on this, or if it’s just “Sway as soon as you hit the buttons”. I’m excited about this one. I always wanted to spend more time with Cody, so I think this might be what I needed.

Cody’s new V-Skill II in #SFVCE is Crime Sway, a dodge that can be performed high or low, leading to a Wrench Fist or Lumbar Sweep. pic.twitter.com/2oJBm5aOWg

— Street Fighter (@StreetFighter) November 27, 2019

Juri (Fuha Enzan) | Street Fighter 5 V-Skill

One of the things I don’t like about Juri Han is that so much of her kit charges up. So, what does the SF5 V-Skill II do? It charges, of course! Fuha Enzan is a lingering, slower projectile. Juri can store this after a charge animation.

I don’t like the charge animation, but at least it is very brief. You don’t have to drop the projectile immediately, and it’s incredibly slow (which is great for this). Juri charges up, goes in, starts her combo and when the enemy pops off the ground, you release the projectile, bounce them off it and resume battering them in the face.

Juri’s new V-Skill II in #SFVCE is Fuha Enzan, a lingering projectile that she can store and unleash after a short charge animation. pic.twitter.com/eqX3uvCM6y

— Street Fighter (@StreetFighter) November 26, 2019

I don’t think Juri is bad. While I’m not crazy about this V-Skill, I’m not sold on her kit as a whole, so this does nothing to change it. I do like the concept of the slow projectile to use in combos, though. I would rather her have an ability that doesn’t charge, though if I can be honest.

Gill (Blocking) | Street Fighter 5 V-Skill

I recently covered this in my reveal of Gill as a whole. So, when Gill activates Blocking, for a limited time, Gill will block any strike sent his way. However, unlike typical parrying, you don’t have to keep pressing the command. He will deflect strikes, leaving his opponent vulnerable.

Gill’s new V-Skill II in #SFVCE is Blocking, which will deflect any strike and leave the opponent vulnerable. pic.twitter.com/v5L8LHe3qL

— Street Fighter (@StreetFighter) November 21, 2019

So, I’m wondering how the recovery from this move will work. Say you know exactly when the Blocking move ends. Perhaps after the final attack is swatted away with impunity, Gill follows up with a combo, or if he’s feeling particularly sweaty, throws his Super.

Someone in the Twitter comments pointed out that he can use his V-Trigger cancels this parry and can still punish light attacks with it. I’d like to see the movements for this. Does Gill have to crouch or hit down to activate Blocking on low attacks? Or is it as I hypothesized, all attacks just get deflected? I’m curious about this one.

Ken (Ryusenkyaku) | Street Fighter 5 V-Skill

Ken’s new V-Skill in SF5 II is Ryusenkyaku, and kyaku should tell long-time fans that it’s a kick-based attack. This kick is a wheel kick that leaves can leave Ken at a frame advantage on block when it’s fully charged. Sure, that’s fun and useful.

But I like that it’s an overhead attack! It reminds me of one of his CVS2 moves, and that’s a great thing. You can leap in, kick your opponent and start one of Ken’s many ridiculous, annoying, Shoryuken-themed combos. You know it’s coming. You mash DPM+FP, that’s how you play Ken.

Ken’s new V-Skill II in #SFVCE is Ryusenkyaku, a wheel kick that can leave you at frame advantage on block when fully charged. pic.twitter.com/fS7NB4s09y

— Street Fighter (@StreetFighter) November 20, 2019

One thing I wonder about this move, is if the uncharged version will still leap easily over projectiles. If so, this is a very good move. Otherwise, it’s still situationally very strong, and having overheads with Ken is never a bad thing.

There’s talk that this V-Skill is weak, but we’ll have to get our hands on it to see for ourselves. I like the movement of his first one, but this one seems far more focused. Enemies that can punish this will probably make it worthless (so instead, you’d use V-Skill I). I wonder if Zangief, as an example, can block the kick and grapple Ken to the floor. It’s interesting, but I’m not sold on it just yet.

Ryu (Thrust Strike) | Street Fighter 5 V-Skill

The very first V-Skill revealed was, of course, Ryu’s. Thrust Strike looks like it’s just as timing-based as V-Skill I. The difference is though, that V-Skill 1 is a defensive parry. Thrust Strike (V-Skill II) is an offensive parry. When timed right, you’ll parry the incoming strike, and deliver a counter.

Over the next few weeks, we’ll be highlighting some of the new V-Skills coming to #SFVCE in Dec. First up, is Ryu’s new V-Skill II, called Thrust Strike. If timed correctly, Ryu will slip past the opponent's attack and perform a counter. pic.twitter.com/UK0ZB8Abct

— Street Fighter (@StreetFighter) November 19, 2019

It looks like it’s a pretty safe move, though. I don’t know if it’s safe on block. It seems like it’s safe to use. Ryu thrusts a fist forward, much like the Focus Attack from Street Fighter IV. The difference is the wind-up is much faster than in SF4. The video shows it even can stop Ken’s incoming Super!

This move looks much better than the first V-Skill, for me at least. So, Ryu received Kolin’s V-Skill I? I’m fine with that too. This is going to make me happy, as a Ryu-player. It feels like Focus Attack or Alpha Counter, only a bit easier to use.

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Street Fighter V New V-Skills (Up-to-Date List) (2) Jason Parker - Author

Jason Parker is an esports news and card game specialist, living as a hermit down in Eastern North Carolina. A lifetime servant of cardboard rectangles, Jason has spent much of his life playing MTG, Star Wars, and other physical card games, before moving to the digital space. He has six years experience as a games journalist, using that time to analyze the positives and negatives of any new content he sees. When not focused on writing, Jason spends time playing randomized RPGs on The Bottom Tier, his personal livestream, catching up on anime, or being angry as a support main across a few MOBAs.

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